Affinity Tour: Windwalker

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As part of the Affinity Blog Tour created by the Air Awakens Goodreads Fan Club I will be posting a special blog about each affinity in the Air Awakens world. Anyone can join the Affinity Blog Tour and late posts are welcome! The schedule is:

Windwalker (October 16-17)
Waterrunner (October 18-19)
Firebearer (October 20-21)
Groundbreaker (October 22-23)

Click here to learn more about the blog tour

Read what some awesome book bloggers would do if they were a Windwalker for a day:

Mad For Books

Live, Love, Read

Wonderland Novels

Oh, the Stories You’ll Know

Dani Reviews Things


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Air Awakens Windwalker(s): Vhalla Yarl

 

Overview:
It has been 147 years since the last Windwalker was known in the Air Awakens world.

Hailing from Cyven, today known as the East, much about the Windwalkers are shrouded in mystery. Originally, Windwalkers were integrated in day-to-day society among the various groups and clans spread across early Cyven. But their power was so coveted that they were hunted and killed by Mhashan’s forces at the behest of King Jadar in a mass genocide known as The Burning Times.

Following The Burning Times, all mention of magic was outlawed in Cyven. While the laws were since stricken from the record by the Senate of Cyven, prior to the annexation of the Empire, the social norms they created still remain today. As a result, sorcerers are met with polite unease and what was once a rich culture surrounding Windwalkers has been lost, now reduced to nothing more than hushed lore.

 

Magic:
The magic of the Windwalker is control over air and wind.

They thrive in open environments with access to plenty of air. Fairly balanced magic, there are a number of combat applications from withdrawing air from an enemy’s lungs to leveraging the power of gusts and storms.

Windwalker’s Affinity of the Self lies in the mind. They are able to project their mind beyond their bodies by riding along magical currents.

 

Home of the Windwalker:

Windwalkers were found in Cyven, currently known as “the East.”

Cyven is known for its rolling foothills in the south and water-rich fertile farmland. Much of Cyven’s coast is marshy, making it not suitable for building any large port and as a result the majority of Cyven’s trade is conducted via on-land routes that help feed the majority of the main continent.

Due to its history being rooted in a clan culture, Cyven’s government system was a representative collective that imposed loose legislature over the clans, primarily helping foster trade and group protection. This left each of the groups with a great amount of sovereignty. Over the years, this representation evolved and formalized into the people’s Senate of Cyven.

When Tiberus Solaris of Lyndum (the “South”) declared himself Emperor he turned his eyes first to the docile Cyven. The conquest of Cyven was a war of diplomacy, rather than blades. The memories of the Burning Times were still present in the elders’ minds and they feared another sacking of Cyven’s culture by a greater military force. Cyven offered a peaceful surrender on the condition that the long-standing tradition of the Senate as a voice of the people would live on, hoping to help preserve the interest of the masses in a new world order.

Tiberus Solaris agreed and the Imperial Senate was born. The original senate was composed of twelve members, six from Lyndum and six from Cyven. A thirteenth member, the Head of Senate, was appointed by the Emperor to act as a liaison between the Emperor and the Senate. While the seat allocations were adjusted when Mhashan, the “West”, joined the empire, the Senate still remains an active force today that both advises the Emperor and helps manage courts and legislature on his behalf.

 

A Notable Windwalker: Drosh Ginpik

Where most Windwalkers used their powers for helping cultivate the land in Cyven, Drosh led a small clan of warrior Windwalkers. His techniques were legendary, rumored to be able to create gusts of wind that were so precise and strong they could punch a hole through a stone wall.

Members of Drosh’s clan wore exclusively shades of purple and tattooed their foreheads in violet to show their loyalty to their homeland. He emphasized teachings of freedom, personal sovereignty, and that magic should only be used to protect one’s own liberty, not to enslave or oppress others.

Drosh and his clan helped hold off Mhashan during The Burning Times for nearly twenty years, until his death in battle.


Interested in Air Awakens? New readers and those who have already enjoyed the first book are welcome to join the Pre- Fire Falling Read-Along! The read-along will have discussions, questions, teasers, deleted scenes, giveaways and more! All starting on October 25th.

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